From Sky to Center

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F.S.T.C

Music is muted

Drag the scene to look around without pausing. Move, jump, use a power, select a bandmate, or choose Return to player to follow again. Game shortcuts work while this canvas is focused. Escape opens Menu. Press R to pause and read positions, gaps, machinery, and active powers. Movement buttons take short steps when activated with a keyboard.

Start the adventure or choose a room to play.

Wait for Me in Space

The ship broke down on the way to the show. Switch between the four bandmates to get it running again.

FROM SKY TO CENTER · 13 TRACKS

Listen to the album

01 / 13

F.S.T.C

Music is muted

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01 / 13

Cargo Bay · Tutorial

The cargo bay has no power. Get everyone to the airlock when the power is back on.

  1. MattWalk to the cable jack beside the gap and use Sustain to make a bridge.
  2. JacobCross the bridge and use Anchor on the marked deck to steady the receiver.
  3. JasonStand near the power cell on the starting deck and use Levitate.
  4. TyStand to the left of the floating cell, face right, and use Feedback.

Sustain, Levitate, and Anchor stay active when you switch bandmates. Use the power again to stop it. If you fall, you'll reappear on a deck.

Drag the scene to look around. The game and timer keep running. Move, jump, use a power, choose a bandmate, or tap Return to follow them again. Edge markers show off-screen bandmates and machinery.

← → or A D moveSPACE jumpE power1–4 switchESC menu

Choose a room

0 of 6 rooms cleared. Cleared rooms are saved in this browser. Unfinished rooms reset when you reload or close the page.

Cargo Bay · Room description

Cargo Bay. The cargo bay has no power. Positions run from 0 at the left to 960 at the right. Heights are measured from the main deck. Distances use game units. Open gap from 378 to 560, 182 units wide. Open gap from 788 to 828, 40 units wide.

The game is paused. Positions are measured from the room's left edge in game units.

Your position

Matt selected, facing right, at position 96, at main deck height, standing on the starting deck. Deck edges: 96 units to your left, 282 to your right. Target: Cable jack, 246 units right of you, at your height. Sustain: cable jack out of reach.

Your power

Room power offline; airlock locked. Bridge inactive; cable circuit ready. Machinery not anchored. No powers active.

Bandmates

  • Ty at position 158, at main deck height; 62 units right of you, at your height, facing right, standing on the starting deck; no power active.
  • Jason at position 220, at main deck height; 124 units right of you, at your height, facing right, standing on the starting deck; no power active.
  • Jacob at position 282, at main deck height; 186 units right of you, at your height, facing right, standing on the starting deck; no power active.

Room layout

  • Starting deck from 0 to 378, at main deck height; center 93 units right of you, at your height.
  • Middle deck from 560 to 788, at main deck height; center 578 units right of you, at your height.
  • Exit deck from 828 to 960, at main deck height; center 798 units right of you, at your height.
  • Cable jack at position 342, at main deck height; 246 units right of you, at your height; circuit ready, bridge inactive.
  • Marked rig at position 677, at main deck height; 581 units right of you, at your height; Anchor rig; anchor zone from 582 to 772; active circuit, not anchored.
  • Power cell at position 315, 17 units above main deck height; 219 units right of you, 17 units above you; resting.
  • Receiver at position 724, 88 units above main deck height; 628 units right of you, 88 units above you; drifting, not ready.
  • Airlock at position 894, at main deck height; 798 units right of you, at your height; locked.

Fastest times

Top 10 verified times. Pauses do not count.