Return to Matt Drag the scene to look around without pausing. Move, jump, use a power, select a bandmate, or choose Return to player to follow again. Game shortcuts work while this canvas is focused. Escape opens Menu. Press R to pause and read positions, gaps, machinery, and active powers. Movement buttons take short steps when activated with a keyboard.
Start the adventure or choose a room to play.
CARGO BAY · 01 / 06 TIME 00:00.00
Bridge the gap Walk Matt to the cable jack beside the gap. Use Sustain.
Wait for Me in Space The ship broke down on the way to the show. Switch between the four bandmates to get it running again.
START THE ADVENTURE → CHOOSE A ROOM
FROM SKY TO CENTER · 13 TRACKS
Listen to the album 01 / 13
F.S.T.C Music is muted
FSTC—04 TOUR VESSEL ✦ DEEP SPACE
REGROUP AT AIRLOCK → CARGO BAY / CLEARED
Cargo power restored.
The greenhouse has lost gravity.
YOUR TIME 00:00.00
Start a room to record a time.
NEXT · GRAVITY GARDEN → REPLAY ROOM VIEW LEADERBOARD Room completion saved in this browser. MATT Sustain READY 1 Sustain inactive. TY Feedback READY 2 Feedback inactive. JASON Levitate READY 3 Levitate inactive. JACOB Anchor READY 4 Anchor inactive.
↑ Jump SPACE ✦ Sustain E
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Cargo Bay · Tutorial The cargo bay has no power. Get everyone to the airlock when the power is back on.
Matt Walk to the cable jack beside the gap and use Sustain to make a bridge. Jacob Cross the bridge and use Anchor on the marked deck to steady the receiver. Jason Stand near the power cell on the starting deck and use Levitate. Ty Stand to the left of the floating cell, face right, and use Feedback. Sustain, Levitate, and Anchor stay active when you switch bandmates. Use the power again to stop it. If you fall, you'll reappear on a deck.
Drag the scene to look around. The game and timer keep running. Move, jump, use a power, choose a bandmate, or tap Return to follow them again. Edge markers show off-screen bandmates and machinery.
CHOOSE A ROOM ← → or A D moveSPACE jumpE power1–4 switchESC menu
Choose a room 01 Cargo Bay The cargo bay has no power. PLAY → Not cleared 02 Gravity Garden The greenhouse's gravity rig is offline. PLAY → Not cleared 03 Driftworks The cargo shuttle is stuck, and the band is split across the workshop. PLAY → Not cleared 04 Echo Chamber Both relays are offline, one on each side of the gap. PLAY → Not cleared 05 Solar Sails A loose sail and three islands in open space. PLAY → Not cleared 06 Engine Room The engine has gone quiet. The band is stuck on either side. PLAY → Not cleared
0 of 6 rooms cleared. Cleared rooms are saved in this browser. Unfinished rooms reset when you reload or close the page.
Cargo Bay · Room description Cargo Bay. The cargo bay has no power. Positions run from 0 at the left to 960 at the right. Heights are measured from the main deck. Distances use game units. Open gap from 378 to 560, 182 units wide. Open gap from 788 to 828, 40 units wide.
The game is paused. Positions are measured from the room's left edge in game units.
Your position Matt selected, facing right, at position 96, at main deck height, standing on the starting deck. Deck edges: 96 units to your left, 282 to your right. Target: Cable jack, 246 units right of you, at your height. Sustain: cable jack out of reach.
Your power Room power offline; airlock locked. Bridge inactive; cable circuit ready. Machinery not anchored. No powers active.
Bandmates Ty at position 158, at main deck height; 62 units right of you, at your height, facing right, standing on the starting deck; no power active. Jason at position 220, at main deck height; 124 units right of you, at your height, facing right, standing on the starting deck; no power active. Jacob at position 282, at main deck height; 186 units right of you, at your height, facing right, standing on the starting deck; no power active. Room layout Starting deck from 0 to 378, at main deck height; center 93 units right of you, at your height. Middle deck from 560 to 788, at main deck height; center 578 units right of you, at your height. Exit deck from 828 to 960, at main deck height; center 798 units right of you, at your height. Cable jack at position 342, at main deck height; 246 units right of you, at your height; circuit ready, bridge inactive. Marked rig at position 677, at main deck height; 581 units right of you, at your height; Anchor rig; anchor zone from 582 to 772; active circuit, not anchored. Power cell at position 315, 17 units above main deck height; 219 units right of you, 17 units above you; resting. Receiver at position 724, 88 units above main deck height; 628 units right of you, 88 units above you; drifting, not ready. Airlock at position 894, at main deck height; 798 units right of you, at your height; locked. Read position Back to main menu
Fastest times Room Cargo Bay Gravity Garden Driftworks Echo Chamber Solar Sails Engine Room Top 10 verified times. Pauses do not count.
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